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Competition + blended mobility
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New generation of multimedia services/applications
New generation of multimedia services/applications
Explanatory Notes
1 Introduction
2.1 Software as a Service
2.2 VoD streaming
2.3 Live streaming
2.4 Cloud gaming or Game as a Service
3 Hybrid Broadband Broadcast TV services
3.1 HbbTV service concept
3.2 HbbTV services
3.3 Video (content) on Demand services
3.4 Other HbbTV multimedia services
4 eServices and mServices
4.1 E-commerce / e-business
4.2 E-government, e-signature
4.3 E/m-banking
4.4 E-health
4.5 E/m-learning
4.6 E-working (teleworking)
5 Internet of things
6.1 VoIP
6.2 Hosted Call Centers
6.3 IPTV
6.4 VoIP VPN
6.5 Supported service (ISDN services emulation/simulation)
6.6 QoS
7 WebRTC
7.1 Applications
7.2 Summary
New generation of multimedia services/applications
Explanatory Notes
1 Introduction
2.1 Software as a Service
2.2 VoD streaming
2.3 Live streaming
2.4 Cloud gaming or Game as a Service
3 Hybrid Broadband Broadcast TV services
3.1 HbbTV service concept
3.2 HbbTV services
3.3 Video (content) on Demand services
3.4 Other HbbTV multimedia services
4 eServices and mServices
4.1 E-commerce / e-business
4.2 E-government, e-signature
4.3 E/m-banking
4.4 E-health
4.5 E/m-learning
4.6 E-working (teleworking)
5 Internet of things
6.1 VoIP
6.2 Hosted Call Centers
6.3 IPTV
6.4 VoIP VPN
6.5 Supported service (ISDN services emulation/simulation)
6.6 QoS
7 WebRTC
7.1 Applications
7.2 Summary